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Driveclub gameplay
Driveclub gameplay











Gamers who are enthralled with the thrilling racing action and visuals will likely be satisfied with the long single-player experience. However, with only two real gameplay options, the lack of personality really stands out.ĭriveClub can be played in a one-player format that sees the gamer attempt to conquer every circuit by accomplishing each of its tasks. Were there more style and direction provided, this might not have been counted as a negative. In DriveClub, the game never really gets around to setting anything up for you. That's fine if it's one of those interactive tutorials in which more perspective is added after the first race. Additionally, there's little-to-no direction provided.įrom the very beginning, you're literally thrown into the car and made to race without any sort of explanation. However, the visual presentation of graphics, overlays and art seems to be lacking here as well. Racing games often suffer from bland audio presentation, and that's clearly the case in DriveClub. The menu was pretty bare, and it was almost as if all of the options hadn't completely loaded, or as if I was playing an incomplete prerelease version. There's a rather forgettable soundtrack and no human voice included in the overall package. The breakdown and disconnect with the title begins here. Unless you're purely a racing simulation fan, you're going to really enjoy the on-track gameplay in DriveClub.

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The grip is realistically different, and the elements help to add to what can be some intense battles with CPU opponents and other drivers online. You can especially feel the diverse handling when driving on a wet track. There's a decent selection of cars (60) and more available post-release through DLC, and each has its own subtle handling differences. The cars handle tightly enough to keep a more novice virtual racer from eliminating themselves within the first lap, but it isn't so simple as to not provide a challenge. It doesn't play like a racing simulation, but it also isn't a pure arcade experience. This is actually where DriveClub shines the most. We're all a bit spoiled in this regard, but such is the state of current-generation gaming. There are some nice transitions from day to night, but overall, no new ground was broken from a graphics standpoint.

driveclub gameplay driveclub gameplay

However, while I do cite the visuals as a plus, I cannot say I was as blown away as I expected to be based on the hype around this portion of the features. Dealing with more stationary backgrounds would seemingly make it easier to impress. I hate to compare games, but we're kidding ourselves if we don't use recently released titles of the same genre as a measuring stick.ĭriveClub isn't an open-world racer. While DriveClub does look good, it isn't quite on the same visual level as a game like Forza Horizon 2 for the Xbox 360.











Driveclub gameplay